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Augmentative and alternative communication (AAC) devices enable speech-based communication, but generating speech is not the only resource needed to have a successful conversation. Being able to signal one wishes to take a turn by raising a hand or providing some other cue is critical in securing a turn to speak. Experienced conversation partners know how to recognize the nonverbal communication an augmented communicator (AC) displays, but these same nonverbal gestures can be hard to interpret by people who meet an AC for the first time. Prior work has identified motion through robots and expressive objects as a modality that can support communication. In this work, we work closely with an AAC user to understand how motion through a physical expressive object can support their communication. We present our process and resulting lessons on the designed object and the co-design process.more » « less
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null (Ed.)Augmentative and alternative communication (AAC) devices enable speech-based communication. However, AAC devices do not support nonverbal communication, which allows people to take turns, regulate conversation dynamics, and express intentions. Nonverbal communication requires motion, which is often challenging for AAC users to produce due to motor constraints. In this work, we explore how socially assistive robots, framed as ''sidekicks,'' might provide augmented communicators (ACs) with a nonverbal channel of communication to support their conversational goals. We developed and conducted an accessible co-design workshop that involved two ACs, their caregivers, and three motion experts. We identified goals for conversational support, co-designed prototypes depicting possible sidekick forms, and enacted different sidekick motions and behaviors to achieve speakers' goals. We contribute guidelines for designing sidekicks that support ACs according to three key parameters: attention, precision, and timing. We show how these parameters manifest in appearance and behavior and how they can guide future designs for augmented nonverbal communication.more » « less
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Abstract: Consumer-fabrication technologies potentially improve the effectiveness and adoption of assistive technology (AT) by engaging AT users in AT creation. However, little is known about the role of clinicians in this revolution. We investigate clinical AT fabrication by working as expert fabricators for clinicians over a four-month period. We observed and co-designed AT with four occupational therapists at two clinics: a free clinic for uninsured clients, and a Veteran's Affairs Hospital. We find that existing fabrication processes, particularly with respect to rapid prototyping, do not align with clinical practice and itsdo-no-harm ethos. We recommend software solutions that would integrate into client care by: amplifying clinicians' expertise, revealing appropriate fabrication opportunities, and supporting adaptable fabrication.more » « less
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